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Thread Statistics | Show CCP posts - 12 post(s) |

Destiny Corrupted
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Posted - 2012.07.26 04:06:00 -
[1] - Quote
CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. Tell that to the triple-digit billions I've made from ganking haulers and freighters carrying ungodly amounts of crap without a second though given to defense. I can safely say that I've caused many of those people to quit in anger. But go ahead, "adjust the numbers" if you need help with your mortgage payments.
The point is, we're not going to stop ganking until you remove aggression in high-sec, which I'm sure you'll do within the next couple of years (it's the only logical conclusion to the gradual progression that's been going on). Until that happens, we'll continue doing what we do, either by using more people, or using different, valid game mechanics. All your actions are reactionary, and are only responses to the need for short-term subscription increases. Face the facts: we know more about this game than a whole lot of people currently in charge of maintaining it, and you guys are really regretting the whole "non-consensual pvp" thing in this here year 2012. If you really want that sub spike, stop beating around the bush with these gradual let-downs, and change the game in one fell swoop. At least that way you'll leave with a bang, and a nice bonus in the bank. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 04:21:00 -
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Something tells me that unless this thread is locked soon, it will reach fifty pages in half a day. A dev slinging a comment like that is nothing less than the **** storm of the season. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 04:27:00 -
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Also, I just thought of something. If suicide-ganking wasn't meant to be profitable, wouldn't it make more sense to simply remove T2 salvage from exhumer wrecks, instead of giving them more EHP than the average armor-buffer T3 pvp fit?
Denidil wrote:now you're just QQ'ing like a *****. So you equate my promise that I will adapt to these changes and continue my activities to whining? Way to grasp at straws, little buddy.
CCP Soundwave wrote:I don't want you to stop ganking nor am I going to remove aggression in high sec vOv You most definitely will if marketing tells you to. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 04:37:00 -
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Herr Hammer Draken wrote:No because you are only looking at this from one perspective that of the ganker. You're making a very large assumption right there. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 05:17:00 -
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Crove wrote:What's odd about this whole thread / proposed change is that it will make low end ore mining less profitable, encouraging and rewarding higher risk mining. Isn't that what we want? For reward to match risk?
If you're really trying to teach the "stupid pigs" lessons, they'll learn them when profits plummet. Or, they will become low paid wage slaves for those of us who want cheap expensive ships. They'll be the eve equivalent of third world labor.
Yay third world labor! This is not how carebearism/botting works. Increasing safety will lead to, and always has led to, an increase in safety-centric activity. Do you really think that if barges become invulnerable, that miners will move to null to chase the better rocks, instead of making more alt accounts to mine Veld in .9? (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 05:19:00 -
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stoicfaux wrote:IMO, the only real solution that will satisfy both sides is simply to have meaningful consequences for having a criminal record.
If you gank in real life, you don't get forgiven after a few minutes. In Eve, if you gank, you should wind up on the faction's/corporation's Most Wanted list, flashy red to faction navies to gate guns to players associated with that faction/corporation, for *forever* or until you pay restitution plus a hefty penalty. Criminals are locked out of the faction/corporation: no station services, no docking, no running around safely in a pod, no one cares about how much ratting you do because security status doesn't exist anymore, etc.. You do the crime, you get shot at for all time.
Gankers can still gank but they have to be really sneaky about it (i.e. raid from low-sec or from friendly faction territory.) High-sec players can band together to keep their local communities safe from marauders. Nobody has to deal with quirky, nonsensical, and unrealistic aggression mechanics. CONCORD goes away except for newbies systems. It's win win. So, will criminals also get the opportunity to avoid the police (CONCORD) entirely with these changes? You know, just like in "real life?" (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 05:36:00 -
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CCP Soundwave wrote:Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender). If you really thought that, then you'd be reconsidering exhumer construction requirements instead of simply buffing their health to buffer-fit battleship levels. The fact that you're not is obviously indicative of your intent to marginalize ganking to such an extent that anyone who can't field three to four dozen destroyers for a single kill (read: the majority of people) won't do it. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 07:48:00 -
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Dave stark wrote:and you still can't go afk for hours because asteroids will pop after about 6 mins. less if you're not using a hulk. Oh, well, let me tell you about this little piece of software I have... (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.26 08:14:00 -
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Ah, yes, the good old "gankers should grow balls and go shoot each other" argument. I guess for people who've never once fit guns to their ships, it always has to be one or the other. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.29 12:46:00 -
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baltec1 wrote:CCP have rolled back the HP buff to something far better. Before the latest change there was no point in getting a skiff because the two other exhumers could tank far too much. Now the skiff has a roll to fill and miners will continue to require to fit a tank of they will be a tempting target for a ganker.
The t1 barges are all in good shape too as they can now fit a good tank. Could you please post the changes, or at least summarize them? Can't check at the moment, and I'm sure others are interested too. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 07:20:00 -
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Octoven wrote:Ganking for profit lets see how that works, you have one ship topped out at 120 mil taking down a ship valued at 280 mil. The gank pilot makes a profit the miner loses. It goes beyond that though right? The gank toon grabs another nado and repeats the process, meanwhile that miner that just got ganked is busy grinding to replace his ****. Ok, fine he got ganked, miners arent bitching that they are getting ganked, they are bitching because the gankers lose such a small amount compared to the miner himself. Granted, this is eve and dark bullshit is everywhere. However, with changes to barges it will take at least 2 nados if not 3 to drop a barge. Even at 3 that puts ship cost at 270 mil for a 280 mil ship. Sounds like a fair deal to me. High sec isnt a pretty playland where you can comb each other's hair, you can STILL be ganked, its just going to cost you just as much as your costing the miner. If you want to be a pirate  try your luck in low sec. In a logical sense, why is it so damn important to gank miners for profit? A 50-dollar steel mallet destroys a $300,000 Ferrari. A 10-million-dollar torpedo boat destroys a billion-dollar cruise ship. A few tens of billions of dollars spent on developing a nuclear weapons program can wipe out a trillion-dollar nation.
It's much easier to destroy than to create. Establishing parity between the costs of production and destruction is exactly the thing that an open-ended game like EVE does not need. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 07:33:00 -
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Dave stark wrote:Destiny Corrupted wrote:A 50-dollar steel mallet destroys a $300,000 Ferrari. A 10-million-dollar torpedo boat destroys a billion-dollar cruise ship. A few tens of billions of dollars spent on developing a nuclear weapons program can wipe out a trillion-dollar nation.
It's much easier to destroy than to create. Establishing parity between the costs of production and destruction is exactly the thing that an open-ended game like EVE does not need. your analogies are wrong because neither of those things happen in 30 seconds. Tell you what: you provide the car, I'll provide the mallet, and then we'll have ourselves a good old-fashioned scientific experiment. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 08:10:00 -
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Dave stark wrote:the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used. DPS is DPS. Shooting a barge with a Catalyst that does 500 DPS is no different than shooting a faction battleship with a Catalyst that does 500 DPS. Both will take the same amount of damage from the Catalyst. The only difference is that the faction battleship pilot is more likely to not be ignorant in relation to the shooty aspects of this game, and fit his ship in a manner than would prevent a single 500 DPS Catalyst from destroying his ship.
Miners have always been able to do this as well; they simply chose not to.
Dave stark wrote:*shrug* i don't know. That about sums it up. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 08:19:00 -
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Dave stark wrote:Destiny Corrupted wrote:Dave stark wrote:the simple fact is destroyers are intended to kill frigates that quickly, not cruiser + sized ships that quickly. mining ships can't shoot back and have to give up pretty much everything possible in order to fit a tank. no other ship has to give up so much just so they can be used. DPS is DPS. Shooting a barge with a Catalyst that does 500 DPS is no different than shooting a faction battleship with a Catalyst that does 500 DPS. Both will take the same amount of damage from the Catalyst. The only difference is that the faction battleship pilot is more likely to not be ignorant in relation to the shooty aspects of this game, and fit his ship in a manner than would prevent a single 500 DPS Catalyst from destroying his ship. Miners have always been able to do this as well; they simply chose not to. Dave stark wrote:*shrug* i don't know. That about sums it up. no, they won't do 500 dps to both targets because the ships will have different resistances. not to mention the faction battleship can ignore the catalyst because it has enough ehp that concord will be there before the catalyst can even get through it's shield. Quoting this just so you can't edit it out later. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 08:31:00 -
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Jorma Morkkis wrote:Destiny Corrupted wrote:Miners have always been able to do this as well; they simply chose not to. WTB Retriever with T2 heavy missile launchers. I'd like capital artillery on my Machariel as well.Of course, that will never happen, but my point remains that all ships capable of fitting modules can trade off role efficiency for defense.
March rabbit wrote:posting in 100500th thread: "i hate miners" This is completely new theme!  We don't hate miners; we simply can't bring ourselves to sympathize with the stupid ones. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 08:59:00 -
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March rabbit wrote:Destiny Corrupted wrote:March rabbit wrote:posting in 100500th thread: "i hate miners" This is completely new theme!  We don't hate miners; we simply can't bring ourselves to sympathize with the stupid ones. there is nothing to be proud of when you CANNOT something. Only ability to do something makes you respected by others.  Should I not be proud of my inability to hate people of a specific race, or my inability to kill a person in cold blood for no specific reason? How about my inability to be a child molester? (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 10:47:00 -
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Major Bibi wrote:I am still convinced that some of you gankers are just crying about the fact that ganking became suddenly so much harder for you Not harder, just requires more people; the difficulty level remains the same. CCP wants to nerf ganking through exclusion, because the only other way to do it would be through a high-sec aggression nerf, which they want to gradually build up to, instead of dumping it on us in one go. Expect this to come sometime in 2014. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 13:55:00 -
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OmniBeton wrote:OP and other "hardcore" PVP players spending their time ganking defenseless ships in hisec should listen to their own advice they've been shouting for so long and LEARN TO ADAPT !  We've been doing that after every single change that has been made in favor of high-sec safety. There have been numerous CONCORD buffs, security status nerfs, war declaration nerfs, etc. etc. throughout the years. Meanwhile, the only way [most] miners adapted was by whining about the newest flavor-of-the-month threat that emerged after the previous one was "patched up."
TheGunslinger42 wrote:It's not surprising that the devs are trying to appeal to the incredibly stupid baby masses - making changes or improvements for the hardc0re 1337 players doesn't help them as a business. Doing stuff like this will potentially draw in or retain the new terribad players. Thats why there's so much focus on frigates, destroyers, mining barges, greyscales awful ideas for crimewatch, etc. Unfortunately, I agree with this 100%. CCP has tasted a moderate degree of success and now wants WoW in space, and we're not the WoW in space demographic. I've been an active player for over eight years, and I often think about how stunningly casual this game is becoming. Tens, if not hundreds of changes that have boosted safety (not just in high-sec, but in places like null as well), while changes that boosted the element of danger can be counted on one hand, with fingers to spare. Things really picked up the pace when the Privateers were nerfed into oblivion. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 14:04:00 -
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Danny Diamonds wrote:James Amril-Kesh wrote:Asuka Solo wrote:Almost 100 pages of griefer tears.
Awesome. Please point out an example of such tears. There is easily 25 posts in the first few pages of this thread where gankers and gank supporters are crying about the proposed changes. How could you miss them? Even if the gankers are indeed crying about the changes, the people who so helpfully point it out seem to overlook the decade of crying they themselves have done about anything and everyone that has impeded their ability to mission/mine/circlejerk in peace. It's basically a case of the pot calling the kettle a severely derogatory racial epithet. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 14:42:00 -
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Shalua Rui wrote:You might think so, hu...
Well, make a real world comparison then: What do you think how many mining companies would go out of business when terrorists would start attacking them specifically and in force... what would that do to international industry? Material shortages, sky rocketing prices on anything manufactured out of metal, you get the picture. Unlike that of real life, EVE's economy exists solely because the window gets broken over and over again. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 14:57:00 -
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Shalua Rui wrote:Destiny Corrupted wrote:Unlike that of real life, EVE's economy exists solely because the window gets broken over and over again. Ok, true, that's one reason why I always thought ALL ships should need maintainance and fuel... oh well.^^ Well, I'm glad you agree with that, because a lot of people don't. Those people view pvpers as an unwanted scourge that hurts their assumed capability for limitless innovation in this game, instead of seeing them as saviors who give their activities of choices the meager meanings they have. In the best case scenario, they just wish that we'd all leave to null and have ourselves some honoUrable pvp death matches so that the demand for the crap they produce doesn't diminish.
They want to profit, but they don't want to be liable for some of the risk that gives industry its purpose. It's these people who are responsible for the type of changes CCP has been implementing lately. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 15:00:00 -
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stoicfaux wrote:Meh, relying on CCP to buff, nerf and otherwise pick sides in the gankers versus miners drama is bad design. Defending or killing miners really should be up to the players. IMO, CCP should have used the CrimeWatch overhaul fix the ganking problem, specifically by making the criminal flag permanent. If you want to gank someone, go for it, but don't be surprised if the rest of the community/faction hunts you down, sanctions you, revokes your docking privileges, and denies access to station services for being such a twit.
Tradable kill rights would accomplish the exact same thing. As far as permanent crime flags, a few barge ganks will already put you below -5, making you a free target for anyone, anywhere. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 15:11:00 -
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Danny Diamonds wrote:SEC rating is not properly enforced. Then enforce it. You're allowed to shoot any -5 or lower character you see. Go to a suicide-gank-heavy system, and sit in the belts with alpha boats/logistics/booster links for the miners.
Or are you saying you want NPCs to enforce it for you? (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 15:36:00 -
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stoicfaux wrote:It shouldn't take multiple crimes to get you below -5. And ratting up sec status shouldn't absolve one of the crimes. CONCORD may have a short memory, but players don't.
Tradable kill rights don't go far enough, IMO. Teamwork aka community aka public action should be the primary factor in making high-sec safe. And that only works if everyone is allowed to be part of the neighborhood criminal watch. This having to watch a known criminal repeat their crimes over and over is just too reminiscent of some US court systems.
And in case it wasn't obvious, CONCORD should have a diminished role. Okay, well, I'm happy we agree that only players should have the sole responsibility to police other players.
As far as the multiple crimes thing goes, that's irrelevant to a ganker anyway. It is, however, not irrelevant to a noobie making a mistake, and/or a person having no other alternative to take revenge against someone who has really aggrieved him (unless wars/NPC corps are fixed). A single gank not immediately setting you permanently flashy is simply decent game design.
The ratting thing I agree with as well. Let me buy my way out, just like I can in real life. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.30 15:58:00 -
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Danny Diamonds wrote:Destiny Corrupted wrote:Danny Diamonds wrote:SEC rating is not properly enforced. Then enforce it. You're allowed to shoot any -5 or lower character you see. Go to a suicide-gank-heavy system, and sit in the belts with alpha boats/logistics/booster links for the miners. Or are you saying you want NPCs to enforce it for you? I never said that, nor implied it. Stop making **** up, troll. -5 and lower are not the only ones ganking. Nice try though. SEC status is too easily changed. umad?
There's nothing wrong with characters above -5 doing ganks. It only becomes a problem when these characters are recycled. But then, you can do your own player-policing by petitioning them, since it's an offense that gets punished. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.31 05:12:00 -
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Herr Wilkus wrote:While there are tons of factors that ultimately determine mineral prices, lots of ganking is a big net win for miners who know how to protect themselves. Fortunately, these miners have for the most part taken the pro-ganking stance in this thread, and others. It's the derpers who are complaining. In a few months, they'll be complaining about mineral prices being too low, and will beg for an increase in yield, just like they did around 2007-2008, when botting really picked up in scale. AKA the "holy **** I have no idea how anything works, just make me be able to mine more and I'm sure everything will be fine" whining. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.31 06:36:00 -
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Pipa Porto wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:Vaerah Vahrokha wrote:Corina Jarr wrote:If the Orca pilot cannot have the sense not to pick up a can that was flipped, they should be the ones kicked.
Also, with the new lag generating UI, its really hard to open a tractored can.
Also, you need some situational awareness if you don't notice someone warp in (exceptions being extremely crowded ice belts and station undocks). Takes about 3 whole seconds for them to do anything after they appear on the overview. And then they would have to approach the can, and flip it (another 2 seconds for the UI to react). I always have been in extremely crowded ice belts and after 8 brain-wrecking hours of unloading stuff it's quite easy for an Orca pilot to warp back and not know somebody flipped it in his absence and take it. I am always surprised of people (not just you but others in this thread) who pretend somebody can do the same stuff for 8 hours and then be ready and pristine for any sudden event like they just had a big sniff of lol-they-censored-it. I feel like I am the only puny, mere human in this thread. Being bright yellow instead of white and having a popup saying "do you really want to steal this" isn't enough of a hint for the Orca pilot? Sure, but after many hours, and expecially if for any reason the warning got disabled, it becomes more and more possible. So we now need to protect miners against their own fatigue and stupidity (for disabling the warning ever)? It's BRIGHT YELLOW instead of White. After that, there's a big pop-up. If you lose your Orca because you disabled it (I don't know, because your mining buddy doesn't know how standings works or some stupidity like that), that is entirely your fault. If TWO BIG Clues saying "something's wrong here" aren't enough to keep "realistic" Orca pilots alive, I honestly don't know what could. If you can't bother reading what a pop-up says (there are 3 pop-ups like it in HS. All three equal Death for an Orca Pilot), maybe the orca loss will wake you up. Why should you get special protections against your own avoidable human error? Nobody else does. If you're that tired, go to bed. Don't forget what kind of player you're talking to here... (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.07.31 07:12:00 -
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Suddenly Forums ForumKings wrote: Hulk
[+|n] shipBonusEmShieldResistanceORE3 [+|n] shipBonusExplosiveShieldResistanceORE3 [+|n] shipBonusKineticShieldResistanceORE3 [+|n] shipBonusThermicShieldResistanceORE3 armorHP: 2300.0 => 1800.0
capacity: 500.0 => 350.0
hp: 2500.0 => 2000.0
requiredSkill1Level: 3.0 => 1.0
shieldCapacity: 2700.0 => 2200.0
shieldEmDamageResonance: 0.625 => 1.0
shieldExplosiveDamageResonance: 0.35 => 0.5
shieldKineticDamageResonance: 0.375 => 0.6
shieldThermalDamageResonance: 0.5 => 0.8
shipBonusORE3: -3.0 => -5.0
shieldEmDamageResonance: 0.625 => 1.0
WAIT, does that make it invincible to EM? resist% = 100 * (1 - resonance)
What CCP is doing is taking the resist bonus and applying it separately to T1 resistances. Currently, the resists you see in the Hulk's show info window already take the 7.5% per level bonus into account. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.01 06:36:00 -
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Dave stark wrote:Mara Rinn wrote:The cargo hold of a Hulk is sufficient for replacement crystals. no it isn't. that's the issue. Fit a cargo expander? (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.01 08:15:00 -
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rodyas wrote:^ What was the trade off for the destroyer buff and new T3 BCs? You should have spoken up then, about balance and not overdoing something. Its too late to stop the dumb train now. Contrary to what you might think, tier 3 BCs weren't added with the intent of boosting suicide-ganking. And destroyers were so terrible and underused, they needed a buff (or rather the removal of the built-in nerf) just to become relevant again. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.01 12:09:00 -
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Blastcaps Madullier wrote:Destiny Corrupted wrote:rodyas wrote:^ What was the trade off for the destroyer buff and new T3 BCs? You should have spoken up then, about balance and not overdoing something. Its too late to stop the dumb train now. Contrary to what you might think, tier 3 BCs weren't added with the intent of boosting suicide-ganking. And destroyers were so terrible and underused, they needed a buff (or rather the removal of the built-in nerf) just to become relevant again. Yep and some of us spotted what was going to happen soon as the winter patch info leaked and got a look at the numbers and changes, and nothing was done eitehr way... An Armageddon is capable of the same, or even higher damage output than a Tornado, due to drones offsetting the ROF bonus on the latter. An Armageddon costs only slightly more than a Tornado to manufacture. A Thorax straight-up deals significantly more damage than a Catalyst. Sure, a Thorax costs seven to ten times as much as a Catalyst, but the actual marginal increase is in the middle-single-digit millions. Paying about ten million more per ship would not deter gankers from their activity. Sure, the already-slim profit margins would be even tighter if we had to use these ships, but ganking would still be viable, just like it was before the changes. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.01 12:28:00 -
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Mike Whiite wrote:I could turn things arround and say CCP forces the big bad wolf, to use his brains.
I've no trouble with gankers as a whole I do hate the fact that with the current mining ships it's possible to create a trial account and shoot al but every mining ship in a week or so in a destroyer.
I don't mine but I consider that a expliot. Would you consider it an exploit if 100 people rolled new characters, and after spending a few hours training some basic combat skills, went out and killed mining barges using Velators? How would you deal with this exploit? Would you prevent characters under a month old from aggressing anyone in high-sec? Because that would be very sandbox-like, right? But there would be no other way to deal with something that is essentially a numbers game, so what would you say to that? (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.01 12:58:00 -
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Danny Diamonds wrote:It boggles my mind how some of the seasoned players spend so much effort to prevent others from enjoying aspects of the game other than pvp. I have only ever mined in lowsec (and only briefly at that). I don't get all the hate toward miners. I wonder if all pvpers start life as asteroids? Maybe that would explain it... As mentioned previously (hundreds of times, in fact so many times, that we can't find a spoon large enough to spoon-feed this information to you people), we don't try to prevent others from enjoying non-pvp aspects of the game. We are however trying to prevent people from removing the non-consensual pvp aspect of this game. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.01 13:17:00 -
[34] - Quote
Each of these changes moves the game closer and closer to their logical conclusion. I don't know how long you've been around, but I can tell you with certainty that due to the numerous CONCORD buffs, security status buffs/nerfs (depending on perspective), insurance removal, war nerfs, miscellaneous game mechanic nerfs (stuff like fleet aggression transfer), it's much more difficult to kill a player when he doesn't want to be killed today than it was in the years prior. The game has been moving along this unidirectional path for a long, long time now.
I mean, I can see the point you're trying to make here: "nothing changes, everything is the same because CCP hasn't yet made it impossible to shoot people in high-sec, so there's no need to worry." But it doesn't work like that. Wouldn't you be even remotely concerned if for example your government would follow the same pattern in diminishing your ability to express yourself? Or would you say "nah, everything is fine until they put troops on the street and tell us over loudspeakers that we can't talk anymore"? (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
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Posted - 2012.08.01 13:31:00 -
[35] - Quote
I was simply making an analogy.
And while this buff might not be a CONCORD buff, it's literally identical to one, since decreasing CONCORD response time and increasing barge EHP both have the same effect of decreasing the amount of damage a single person can do to a barge before his own ship is destroyed. Either change results in an increase to the amount of people required to pull off a suicide-gank.
Logic is a very interesting and useful tool in argument. I find it to provide quite a bit more utility than ad hominem. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
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Posted - 2012.08.01 14:10:00 -
[36] - Quote
Mike Whiite wrote:Destiny Corrupted wrote:Mike Whiite wrote:I could turn things arround and say CCP forces the big bad wolf, to use his brains.
I've no trouble with gankers as a whole I do hate the fact that with the current mining ships it's possible to create a trial account and shoot al but every mining ship in a week or so in a destroyer.
I don't mine but I consider that a expliot. Would you consider it an exploit if 100 people rolled new characters, and after spending a few hours training some basic combat skills, went out and killed mining barges using Velators? How would you deal with this exploit? Would you prevent characters under a month old from aggressing anyone in high-sec? Because that would be very sandbox-like, right? But there would be no other way to deal with something that is essentially a numbers game, so what would you say to that? And you think that is remotly a serious threat. I think you'll feel really silly in a couple of weeks. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
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Posted - 2012.08.01 14:28:00 -
[37] - Quote
Nah, I really doubt that combat ship re-balancing is going to lead to dps increases on any ships that don't desperately need them (few do, and even then they wouldn't be used for ganking). We'll have to make do with what we have, and we're prepared to deal with that. The real downside is that there will be even more of these anti-gank changes when the carebears realize that the big bad wolf didn't go away.
Mike Whiite wrote:Oh I'm sure people will try it, I just think it won't be very effective.
A crowd draws attention. It won't draw any more attention than countless threads, local warnings, and dev blogs already do. Therefore, miner awareness to large groups is the least of our worries. These people are oblivious. (USER WAS BANNED FOR THIS POST) |
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